Joi Ito at LinkedIn: “One of the first words that I learned when I joined the Media Lab was “antidisciplinary.” It was listed an a requirement in an ad seeking applicants for a new faculty position. Interdisciplinary work is when people from different disciplines work together. An antidisciplinary project isn’t a sum of a bunch of disciplines but something entirely new – the word defies easy definition. But what it means to me is someone or something that doesn’t fit within traditional academic discipline–a field of study with its own particular words, frameworks, and methods. Most academics are judged by how many times they have published in prestigious, peer-reviewed journals. Peer review usually consists of the influential members of your field reviewing your work and deciding whether it is important and unique. This architecture often leads to a dynamic where researchers focus more on impressing a small number of experts in their own field than on taking the high risk of an unconventional approach. This dynamic reinforces the cliché of academics–learning more and more about less and less. It causes a hyper-specialization where people in different areas have a very difficult time collaborating–or even communicating–with people in different fields. For me, antidisciplinary research is akin to mathematician Stanislaw Ulam’s famous observation that the study of non-linear physics is like the study of “non-elephant animals.” Antidisciplinary is all about the non-elephant animals.
The Media Lab focuses on “uniqueness, impact and magic.” What our students and faculty do should be unique. We shouldn’t be doing something that someone else is doing. If someone else starts doing it, we should stop. Everything we do should have impact. Lastly, things should induce us to be passionate and should go beyond incremental thinking. “Magic” means that we take on projects that inspire us. In the Lifelong Kindergarten group, researchers often describe the “Four Ps of Creative Learning” as Projects, Peers, Passion and Play. Play is extremely important for creative learning. There is a great deal of research showing that rewards and pressure can motivate people to “produce,” but creative learning and thinking requires the “space” that play creates. Pressure and rewards can often diminish that space, and thus, squash creative thinking….”